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NeuroVoider
NeuroVoider











Welll, just for you, we’ve made the December 3rd, 2020 Plus-exclusive newsletter free for all, so you can see the kind of Steam game-analyzing shenanigans we get up to there. So, some people have been asking - this GameDiscoverCo Plus paid subscription part of the newsletter which has all the extra info, what’s that really like, anyhow? He also notes elsewhere on the extreme disparity: “ScourgeBringer did 4 times less than NeuroVoider on Switch, while doing 10 times more on Steam.” FWIW, I think ScourgeBringer has a better ‘hook’ and is more enticing, so I get why it hit on Steam: ScourgeBringer released during the most crowded month the console has ever known (while also performing super well on PC, vs.

NeuroVoider

Thomas adds some detail here : “NeuroVoider released very early in the console lifecycle, and was pretty much alone. But ScourgeBringer had just 14% of its 60-day revenue on Switch, and 86% on Steam. Though it’s perhaps not one that would surprise you if you’ve been listening to GameDiscoverCo’s comments that ‘Switch got pretty crowded, sales aren’t what they used to be just because of supply/demand disparities’.Īs you can see, just comparing Steam and Switch, NeuroVoider - which launched early in the Switch’s lifecycle - had 91% of its revenue in the first 60 days on Switch - and 9% on Steam. He starts out with the most ‘shocking’ stat, see above.

NeuroVoider

Over on Twitter, Flying Oak Games’ Thomas Altenburger was kind enough to launch a detailed thread on the relative performance of his two biggest recent Dear Villagers-published games, NeuroVoider (a twin-stick pixel shooter with roguelike elements, which launched in 2017) and ScourgeBringer (a 2D pixel sidescroller with roguelike elements, which debuted in 2020!)













NeuroVoider